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EA lowers bookings expectation on strong dollar, gaming slowdown

Published by Uma Rajagopal

Posted on November 2, 2022

2 min read

· Last updated: February 3, 2026

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Electronic Arts office in Los Angeles, reflecting challenges in gaming industry - Global Banking & Finance Review
The image shows the Electronic Arts office building in Los Angeles, highlighting the company's recent struggles with lowered bookings expectations due to a strong dollar and a gaming slowdown. This visual connects to EA's performance in the gaming market as discussed in the article.
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By Tiyashi Datta and Aditya Soni (Reuters) -Electronic Arts Inc lowered its annual bookings forecast on Tuesday as the publisher of “FIFA” and “Apex Legends” struggles with this year’s surge in the U.S. dollar and a gaming industry slowdown from pandemic heights. The company now expects annual bookings – an indicator of future revenue – […]

By Tiyashi Datta and Aditya Soni

(Reuters) -Electronic Arts Inc lowered its annual bookings forecast on Tuesday as the publisher of “FIFA” and “Apex Legends” struggles with this year’s surge in the U.S. dollar and a gaming industry slowdown from pandemic heights. The company now expects annual bookings – an indicator of future revenue – between $7.65 billion and $7.85 billion, compared with $7.90 billion to $8.10 billion earlier. After a meteoric rise during the pandemic, videogame sales have been easing this year due to a lack of major releases and lower spending by consumers facing decades-high inflation.

That, coupled with the industry’s prolonged supply-chain challenges, also pressured quarterly revenue from Sony Corp’s PlayStation 5 and Microsoft Corp’s Xbox content and services.

Overall, the gaming market is expected to grow just 2% in 2022, according to data from research firm Newzoo, a far cry from 2020’s 23% jump. A near 17% rise in the U.S. dollar this year has also stifled growth, with EA forecasting a roughly $200 million hit to annual bookings. The company earns more than half of its revenue from outside the United States.

Wedbush Securities analyst Michael Pachter said “poor mobile execution” was also a concern.

“They haven’t efficiently integrated their big mobile acquisitions and bought games that were in decline when they closed Glu, Codemasters and Playdemic.”

EA had no major releases for most of the year, but it could get some support from the October launch of “FIFA 23” – the latest installment in its popular soccer franchise.

“FIFA 23” had the best launch week of any game in the series and it looks set for more demand thanks to the soccer World Cup in Qatar next month. EA’s second-quarter adjusted sales of $1.75 billion was slightly higher than analysts’ estimates, according to Refinitiv data. Its adjusted profit also beat expectations.

(Reporting by Tiyashi Datta and Aditya Soni in Bengaluru; Editing by Devika Syamnath)

Frequently Asked Questions

What is annual bookings?
Annual bookings refer to the total revenue a company expects to earn from its products or services over a year, serving as an indicator of future revenue.
What is the impact of the U.S. dollar on international revenue?
A strong U.S. dollar can negatively impact international revenue for companies that earn a significant portion of their income from foreign markets, as it makes their products more expensive abroad.
What is inflation?
Inflation is the rate at which the general level of prices for goods and services rises, eroding purchasing power and affecting consumer spending.
What are supply-chain challenges?
Supply-chain challenges refer to disruptions or inefficiencies in the production and delivery processes that can hinder a company's ability to meet consumer demand.
What is a major release in the gaming industry?
A major release in the gaming industry is a highly anticipated game launch that typically garners significant attention and sales, often impacting a company's financial performance.

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