Business

‘FarmVille’ creator Zynga’s bookings get a lift from mobile gaming demand

Published by maria gbaf

Posted on November 9, 2021

2 min read

· Last updated: January 28, 2026

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(Reuters) – Zynga Inc beat Wall Street estimates for quarterly net bookings on Monday, fueled by demand for its popular franchise “FarmVille” and contribution from the acquisition of mobile game developer Rollic. Net bookings rose 6% to $668 million in the third quarter, beating analysts’ average estimate of $666 million, according to IBES data from […]

Zynga's Mobile Gaming Demand Boosts Bookings

(Reuters) – Zynga Inc beat Wall Street estimates for quarterly net bookings on Monday, fueled by demand for its popular franchise “FarmVille” and contribution from the acquisition of mobile game developer Rollic.

Net bookings rose 6% to $668 million in the third quarter, beating analysts’ average estimate of $666 million, according to IBES data from Refinitiv.

Zynga, which said “FarmVille 3” is off to a great start since its launch last week, however, forecast current-quarter net bookings of $715 million, compared with estimates of $715.4 million.

The company is also taking a “little bit more of a conservative stance on how the advertising business is going to perform in the fourth quarter,” Chief Executive Officer Frank Gibeau told Reuters.

Apple Inc’s recent privacy changes to its operating system that make it hard for third-play apps to track iPhone users without their consent have prompted warnings from several social media firms, including Facebook parent Meta Platforms Inc and Snap Inc.

Zynga has been a prolific acquirer. It bought mobile game ad network Chartboost to bring advertising in-house, while bolstering its mobile game portfolio by snapping up Peak, Rollic and Echtra Games.

A pandemic winner, the company is also contending with more gamers stepping outside following COVID-19 vaccinations and the easing of restrictions.

“We have seen a drop in DAUs (Daily Active Users) because people have kind of gone from being sheltered at home and moved back to jobs, school and wherever else. So, we have seen a drop in demand for games versus the peak COVID quarters,” Gibeau said.

Total revenue rose 40% to $704.7 million.

Zynga’s quarterly net loss narrowed to $41.7 million, or 4 cents per share, from $122.2 million, or 11 cents per share, a year earlier.

(Reporting by Tiyashi Datta in Bengaluru; Editing by Sriraj Kalluvila)

Key Takeaways

  • Zynga's net bookings rose 6% to $668 million.
  • FarmVille 3 launch contributes to Zynga's growth.
  • Apple's privacy changes impact advertising business.
  • Zynga's acquisitions strengthen mobile game portfolio.
  • COVID-19 restrictions easing affects gaming demand.

Frequently Asked Questions

What is the main topic?
The article discusses Zynga's increased bookings due to mobile gaming demand and its strategic acquisitions.
How did Apple's privacy changes affect Zynga?
Apple's privacy changes impacted Zynga's advertising business, prompting a conservative outlook.
What are Zynga's recent acquisitions?
Zynga acquired Rollic, Peak, and Echtra Games to enhance its mobile game portfolio.

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